BS19 1.1.0 is on GitHub: https://github.com/Arcainex/bs19/releases/tag/v1.1.0. New servers install it with the same txAdmin recipe as before. If you already run 1.0.0-beta or the 1.05 hotfix, read How to update first, because this one adds new resources and four database migrations.
A lot of what is in here is new and has only had light testing. I would rather ship it with an honest list of what is still rough than sit on it. The known issues are at the bottom.
What’s new
- Parkour. Press Space near a wall, fence or ledge to vault, climb, wall kick or hang. Sprint and press Mouse 4 to slide. If a move ever leaves you stuck,
/parkourresetputs you back. Parkour guide. - Fighting. Freeflow melee against zombies and players: LMB for light hits, R for a heavy hit (hold it for a finisher), Q to counter, RMB to lock on and Space to dodge. Blades kill a walker in one hit, blunt weapons in 3 to 4, fists in 6. Fighting guide.
- Survivor Link. A second survivor who follows you or holds a spot, carries a bag you can trade with, shows up in your squad frames and can be revived. You can also switch and play as him. Off by default, switch it on in F1. Survivor Link.
- Dark Zone. A rotating PvP area with contaminated loot, extraction points and its own ranks and gear. Off by default (F1 > Dark Zone, staff use
/darkzone). Dark Zone. - Voice and radio. Proximity voice and walkie-talkies with batteries, relay coverage and radio power.
bs_voicereplaces pma-voice. - Customize Weapon. Right-click a weapon in your inventory to open the workbench: drag attachments onto it, paint each part in any colour, add stickers, undo and redo. The O menu still mounts attachments in the field. Weapon customizer.
- Bodycam camera. A chest-mounted view with a lens overlay. Turn it on under ESC > Settings > Camera, press V to drop back to the normal camera. Bodycam.
- Hybrid zombie population. Cheap local walkers fill the streets and turn into real networked zombies when they notice you. Busier towns, crowds in hot zones, fewer walkers at night. On by default, one switch in F1. Hybrid population.
- Faction emblems. Build your own emblem or pick a preset in the faction hub (U). It shows on the hub, name tags, banners and flags. Emblems and squads.
- Building v2 gets power, generators, faction flags and new pieces.
- Wasteland Pass, a free 100-tier season with challenges, plus relay sabotage and restoration contracts.
- Clothing wheel in the F5 menu, UI themes and new fonts, and a vMenu-style noclip for staff on F10 (with an optional backslash key).
- Ground loot and scavenging, fishing and outdoor jobs, more firearms and attachments, painted icons for every item.
- A first compatibility layer for ESX and Qbox scripts. It ships but is not started. It is partial, so read ESX and Qbox scripts before you try it.
Improved
- The character selector loads faster, has new scenes (Grapeseed by default) and hands over to the game camera more cleanly.
- First person no longer clips through your own body.
- Zombie hit effects land where you actually hit, with optional damage feedback.
- Squad and faction frames include linked companions.
- The HUD notices when another HUD replaces it, with an F1 override.
- The loading screen and the Atlas follow the server language.
Fixed
- Zombies that could not be killed. The server now confirms every death and cleans up leftover peds (
/zinspectfor staff). - Zombies no longer stand on rooftops.
- Interactions no longer target through walls or outline vehicles.
- Faction poles no longer snap onto raised ground.
- Trainer, doctor and service NPCs are no longer removed by the ambient cleanup.
- Backpack windows, storage scrolling and backpacks seen on other players.
- Noclip resets properly on exit and puts you on the ground.
Database
Four new migrations: 045 Dark Zone, 046 building v2, 047 faction emblems and 048 backpack items. They run by themselves the first time bs_core starts. 048 renames the old backpack items and keeps what was inside them.
Known issues
- Fighting: some attack animations can still T-pose your character. A guard catches most of them, not all.
- Parkour: lightly tested. Some moves fail on certain walls and ledges.
- Weapon stickers: the angle and depth can be wrong on some weapons. They are off by default (F1 > Weapons).
- Bodycam: the framing and the switch to third person are not fully tested.
- Hybrid zombies: new and not tested with a full server. If something looks wrong, switch it off in F1 and you are back on the old spawner.
- ESX and Qbox bridges are partial. Many scripts will not work yet.
- Survivor Link, the Dark Zone, the Wasteland Pass and voice/radio have had little testing with many players.
- Still open from 1.0.0-beta: convoy routes and power station panels are estimates, boars may not attack, mission kill steps can finish early when the zombie cap blocks spawns, and skinning needs the server to see the animal dead.
Anything else, tell me on the Discord, ideally with what you were doing and the server console output.