Hybrid zombie population
New in 1.1.0 and on by default. The hybrid population fills the streets with cheap local walkers (“filler”) that each client runs by itself. When a filler walker notices a player it turns into a real networked zombie, owned by the server like every other one.
What players get: busier towns, extra crowds in hot zones (hospitals, military sites, malls), and fewer walkers at night.
Settings (F1 > Zombies)
Section titled “Settings (F1 > Zombies)”| Setting | What |
|---|---|
| Hybrid population | The main switch. Off restores the old population exactly |
| Filler density | Multiplies every filler target |
| Filler target: Los Santos | Filler walkers kept within 180 m of a player in the city |
| Filler target: north towns | Same for Sandy Shores, Grapeseed, Paleto and Harmony |
| Filler target: countryside | Filler outside towns. 0 keeps today’s networked numbers |
| Night population x | Multiplier at night (20:00 to 06:00 game time) |
| Filler hard cap | Most filler peds one client holds. Filler also gives way when the ped pool gets busy |
The hybrid mode also scales the networked cap with server size and with night.
Known issues
Section titled “Known issues”New and not tested with a full server. If you see problems, switch Hybrid population off in F1 to go back to the old spawner. See also Zombies.
bs19.org · Privacy · Terms · Cookie settings
Cookies and outside content
The site only needs two essential cookies to keep you logged in and protect forms. Videos and streams from YouTube and Twitch load from their servers, which can set their own cookies, so they stay off until you say yes. Nothing is pre-ticked and you can change your mind any time with "Cookie settings" at the bottom of every page. Details.
Questions about the server, the framework or the site? A real person reads this, usually within a day.