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Operations

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Operations give factions something to fight and work for besides looting. There are three parts: the power station, control points and mission chains. Servers can switch each one off.

The Downtown Power Station can be brought back online by a faction.

  1. A member whose rank allows it goes to the station and chooses “Start the power station (parts)”. It uses up 6 electrical wire, 4 electronics and 30 scrap metal, at least 10 players must be online, and after a run it needs 360 minutes before it can start again (default values).
  2. Repair. The crew has 15 minutes to fix every panel. At a panel (“Repair the panel”) you solve a wire puzzle: click a wire on the left, then the same colour on the right. If time runs out the run fails.
  3. Hold. Once it is online you hold the 45 m zone around it for 60 minutes. The noise draws waves of infected every 2 minutes, and there are more of them with every player inside.
  4. Contest. Another faction can take control by being the only one in the zone for 45 seconds. The HUD shows who holds it and “CONTESTED” when two sides are in.

The faction with the most hold time wins, as long as it held for at least 2 minutes. It gets a XP buff for 4 hours (+15% on rewarded actions), a lit safezone, faction XP, and a loot crate at the station for 20 minutes (“Open the station crate”). Each winner who stayed in the zone for 3 minutes also gets 600 XP, 40 reputation and $400.

Seven points around the map start out held by the dead: Grapeseed Silos, Paleto Sawmill, Stone Quarry, Harmony Motel, Land Act Dam, Elysian Docks and Chumash Plaza.

  • When a member of a faction gets close (160 m) the garrison wakes up. Clear the infected first (“Clear the area first”), then hold the point for 60 seconds to capture it.
  • Everyone who takes it gets XP and reputation, and the faction gets XP.
  • An owned point has a supply cache (“Open the supply cache”) that refills every 30 minutes. If a rival attacks, defenders spawn and the owners get an alert.
  • After 24 hours an owned point is overrun by the dead again.

Quest traders of your faction offer chains of objectives. Open the board, check what is locked and why (another faction, level, reputation, a chain you must finish first, a cooldown, or the daily heroic limit), and accept one. Your tracker shows the steps.

Steps can be: go to a place, kill infected, find items, deliver items, defend a place until a timer runs out, or escort a survivor. Tiers are Story, Hard, Challenging and Heroic. You fail if you die, leave the area during a defend step, or lose the escort, and you wait 10 minutes to retry. Squad members near the leader share the reward, and the spawns grow with the squad.

The chains that ship with the server: Dead Signal and Zancudo Ghosts (Military), Cut the Lines and Bolingbroke Break (Rebels), Medicine Run and The Last Doctor (Civilians), Fuel for the Road and Road Kings (Bikers).

Owners can change everything here, see Operations for server owners.