bs_atlas
the Node Atlas: a live, zoomable map of the zombie simulation.
Generated from the Lua sources in resources/[beyond]/bs_atlas/. 4 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.
Exports
Section titled “Exports”Call with exports.bs_atlas:Name(...) from the same side.
None.
Callbacks
Section titled “Callbacks”Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).
| Name | Direction | Where | Description |
|---|---|---|---|
bs_atlas:mapinfo | client -> server | server/sv_atlas.lua:60 |
Events
Section titled “Events”“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).
| Name | Side | Type | Where | Description |
|---|---|---|---|---|
bs:atlas:open | client | net | client/cl_atlas.lua:310 | The hook bs_admin’s DEBUG pane uses (see MANIFEST.txt for the one line). |
bs:ui:opened | client | local | client/cl_atlas.lua:423 | Another UI taking over (bs_admin, the inventory, a cutscene). |
onResourceStop | client | local | client/cl_atlas.lua:412 |
Commands
Section titled “Commands”None.
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