Everything lives in resources/[beyond]. Each folder is a normal FiveM resource with its own fxmanifest.lua, config/ and usually locales/. bs_core starts first. The rest only need it to be running.
Every resource has a page in the API reference with its exports, events, callbacks and commands, pulled straight from the code.
| Resource | What it does |
|---|
bs_core | Boot, database, migrations, player and character state, the callback bridge, locales |
bs_config | The F1 console. Live settings, profiles, audit log |
bs_ui | HUD, notifications, the settings tab, player preferences |
bs_menu | Shared menu pieces other resources reuse |
bs_radial | One radial menu every resource can add to |
bs_interactions | Interaction targets and labels |
bs_assets | Shared props and streamed files |
bs_loading | Loading screen |
bs_multichar | Character screen, creator, slots |
bs_chat | Chat replacement |
bs_esx_bridge | Optional ESX compatibility layer |
| Resource | What it does |
|---|
bs_zombies | Server-owned infected: AI, damage, hordes, noise, sectors |
bs_zombiepeds | Infected models |
bs_zombiesfx | Infected sound |
nodes | Spawn nodes the director uses |
bs_atlas | Live map of the infected simulation |
bs_world | Dead world: no traffic, no police, time, weather, power zones |
bs_events | Airdrops, supply stashes, convoys, horde waves |
bs_scenes | World scenes and props |
| Resource | What it does |
|---|
bs_inventory | Grid inventory, weight, containers, items, hotbar |
bs_bodily | Hunger, thirst, stamina, stances, the needs wheel |
bs_medical | Going down, wounds, bleeding, fractures, pain, infection, blood |
bs_skills | Skill trees, perks, XP |
bs_weapons | Weapons as items, attachments, recoil, holster |
bs_drugs | Drugs, addiction, withdrawal, rehab |
bs_boosters | Single-use buffs |
bs_gadgets | Drone, turret, medic beacon, decoy, riot shield |
bs_emotes | Emotes and walk styles |
| Resource | What it does |
|---|
bs_economy | Money, payouts |
bs_traders | NPC traders, stock, missions, wardrobe |
bs_crafting | Crafting stations, queues, cooking, foraging, farming, traps |
bs_recycler | Recycling machines, hand dismantling |
bs_mining | Rock and timber nodes |
bs_stash | Buried stashes |
bs_extraction | Extraction zone, bounties |
| Resource | What it does |
|---|
bs_factions | Factions, custom ranks, levels, treasury, squads, sanctions |
bs_faction_bases | Safezone and outpost flags, claims |
bs_building | Base pieces, code locks, utilities, declared raids, decay |
bs_jobs | Faction jobs, job board, mechanic garage, gunsmith, hunting, fishing |
bs_scoreboard | Player list with faction and job |
| Resource | What it does |
|---|
bs_vehicles | World vehicles, missing parts, fuel, wear, keys, lockpicking, the dash |
| Resource | What it does |
|---|
bs_admin | F10 staff menu (Simple and Advanced), staff commands |
bs_tester | F4 tester menu, self-only test tools |
bs_guard | Anti-cheat that logs and alerts, never auto-bans |
bs_cinecam | Cinematic camera |
bs_vip | Cosmetic supporter tiers |
| Resource | What it does |
|---|
bs_gates | Map gates you push open by hand, on the native door system. Settings live in F1 |
bs_gates is the framework version of the standalone push_gates script, which still ships in [standalone] for people who want it on another framework. If you run bs_gates you don’t need push_gates.