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Resource list

Everything lives in resources/[beyond]. Each folder is a normal FiveM resource with its own fxmanifest.lua, config/ and usually locales/. bs_core starts first. The rest only need it to be running.

Every resource has a page in the API reference with its exports, events, callbacks and commands, pulled straight from the code.

ResourceWhat it does
bs_coreBoot, database, migrations, player and character state, the callback bridge, locales
bs_configThe F1 console. Live settings, profiles, audit log
bs_uiHUD, notifications, the settings tab, player preferences
bs_menuShared menu pieces other resources reuse
bs_radialOne radial menu every resource can add to
bs_interactionsInteraction targets and labels
bs_assetsShared props and streamed files
bs_loadingLoading screen
bs_multicharCharacter screen, creator, slots
bs_chatChat replacement
bs_esx_bridgeOptional ESX compatibility layer
ResourceWhat it does
bs_zombiesServer-owned infected: AI, damage, hordes, noise, sectors
bs_zombiepedsInfected models
bs_zombiesfxInfected sound
nodesSpawn nodes the director uses
bs_atlasLive map of the infected simulation
bs_worldDead world: no traffic, no police, time, weather, power zones
bs_eventsAirdrops, supply stashes, convoys, horde waves
bs_scenesWorld scenes and props
ResourceWhat it does
bs_inventoryGrid inventory, weight, containers, items, hotbar
bs_bodilyHunger, thirst, stamina, stances, the needs wheel
bs_medicalGoing down, wounds, bleeding, fractures, pain, infection, blood
bs_skillsSkill trees, perks, XP
bs_weaponsWeapons as items, attachments, recoil, holster
bs_drugsDrugs, addiction, withdrawal, rehab
bs_boostersSingle-use buffs
bs_gadgetsDrone, turret, medic beacon, decoy, riot shield
bs_emotesEmotes and walk styles
ResourceWhat it does
bs_economyMoney, payouts
bs_tradersNPC traders, stock, missions, wardrobe
bs_craftingCrafting stations, queues, cooking, foraging, farming, traps
bs_recyclerRecycling machines, hand dismantling
bs_miningRock and timber nodes
bs_stashBuried stashes
bs_extractionExtraction zone, bounties
ResourceWhat it does
bs_factionsFactions, custom ranks, levels, treasury, squads, sanctions
bs_faction_basesSafezone and outpost flags, claims
bs_buildingBase pieces, code locks, utilities, declared raids, decay
bs_jobsFaction jobs, job board, mechanic garage, gunsmith, hunting, fishing
bs_scoreboardPlayer list with faction and job
ResourceWhat it does
bs_vehiclesWorld vehicles, missing parts, fuel, wear, keys, lockpicking, the dash
ResourceWhat it does
bs_adminF10 staff menu (Simple and Advanced), staff commands
bs_testerF4 tester menu, self-only test tools
bs_guardAnti-cheat that logs and alerts, never auto-bans
bs_cinecamCinematic camera
bs_vipCosmetic supporter tiers
ResourceWhat it does
bs_gatesMap gates you push open by hand, on the native door system. Settings live in F1

bs_gates is the framework version of the standalone push_gates script, which still ships in [standalone] for people who want it on another framework. If you run bs_gates you don’t need push_gates.