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bs_events

scheduled world events: airdrops, supply stashes, convoys, horde waves.

Generated from the Lua sources in resources/[beyond]/bs_events/. 13 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.

Call with exports.bs_events:Name(...) from the same side.

None.

Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).

NameDirectionWhereDescription
events:beginclient -> serverserver/sv_main.lua:201
events:finishclient -> serverserver/sv_main.lua:221

“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).

NameSideTypeWhereDescription
bs_events:cancelservernetserver/sv_main.lua:246
bs_events:crateclientnetclient/cl_main.lua:273
bs_events:endedclientnetclient/cl_main.lua:271
bs_events:helloservernetserver/sv_main.lua:101
bs_events:radioclientnetclient/cl_main.lua:291
bs_events:stateclientnetclient/cl_main.lua:262
bsesx:useItem:serverlocalserver/sv_main.lua:344
onResourceStopclientlocalclient/cl_main.lua:364
onResourceStopserverlocalserver/sv_main.lua:365
playerDroppedserverlocalserver/sv_main.lua:247
CommandSideWhereDescription
/eventserverserver/sv_main.lua:317