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In development

The current public release is v1.1.0. What that version contains is in the rest of these docs. This page is only for what comes after it, so you know what is being worked on before you plan your server around it.

Each entry says how far along it is:

  • First version built, in testing: it runs on the test server and is being played and fixed.
  • In progress: being written, not playable yet.
  • Planned: designed, not started.

First version built, in testing. In development, not in v1.1.0, details may change.

Ammunition stops being a number next to the weapon. Rounds are loose items, sorted by calibre and by type, and each type has its own damage, penetration and price. Magazines are items too, and you pack them by hand, round by round. Reloading swaps the magazine in the weapon for another one you carry, so an empty pocket means no reload. There is no exact ammo counter: you check the magazine and get an estimate.

First version built, in testing. In development, not in v1.1.0, details may change.

A way to build missions and NPC dialogue without writing code. It lives in the in-game server console and is for server owners and admins only. You build a scenario from cards, one step after another, and the server runs it. World events and cutscenes are meant to follow on the same editor.

In progress. In development, not in v1.1.0, details may change.

Real, enterable buildings on the map that a player, a squad or a faction can claim, working together with the existing base building. Building pieces can be placed inside and around a claimed building, and its own doors lock for the owners. Raids are meant to follow the same rules as outposts, and a claim needs upkeep or it lapses. Limits will be server settings.

Look prompts, tow rope and a darker world grade

Section titled “Look prompts, tow rope and a darker world grade”

In progress. In development, not in v1.1.0, details may change.

Three smaller pieces:

  • Look prompts. Things with a single action get a prompt when you look at them. The ALT target menu stays for things with several actions, and the server can choose prompts only or ALT only.
  • Tow rope. A rope to tow vehicles and drag objects.
  • Darker world grade. An optional look for the world: less colour, darker nights, light sources that matter more. A server setting, with an on/off for each player.

Built, in testing. In development, not in v1.1.0, details may change.

Two things for developers. Secure events are a wrapper for server events with rate limits, typed parameters and distance and ownership checks, so a resource does not have to write those checks by hand. Custom stats let a resource register its own stat for players or vehicles in one call, and the core saves and syncs it. The developer documentation for both will be published when they are released.

Planned, not started. Not in v1.1.0, and any of it may change or be dropped.

  • Weapon wear and jams
  • Weapons visible on the body
  • Wall racks for weapons in bases
  • NPC voices and radio contact
  • Vehicle parts and upgrades
  • Full controller support
  • A scenario hub on bs19.org, to share what you build in the scenario editor

Progress is posted in the devlog and on Discord. When a system here is released it moves into the normal docs, with its settings and commands.