Crafting & recycling
Stations
Section titled “Stations”Stations are building pieces, so they go inside a faction flag like everything else. They’re defined in Crafting.Stations in bs_crafting/config/config_crafting.lua, and bs_building reads them on start.
| Station | Used for |
|---|---|
| Workbench | Tools, building parts, general stuff |
| Campfire | Cooking. Food left on the fire too long (burnAfter, 180 s) burns |
| Chemistry table | Medicine, drugs, explosives |
| Weapon bench | Weapons and attachments |
| Farm plot | Seeds. Takes farmGrowMinutes (90) and needs water and fertilizer |
Recipes are in config_recipes.lua. Hand crafting from the inventory needs no station.
Queues
Section titled “Queues”- You stand still for a short setup (
setupMs), then the job runs on its own and you can walk away. handQueueMax(5) andstationQueueMax(8) cap the queue.- Storage boxes within
materialRadius(10 m) feed the craft, no need to empty them first. - Each crafting level cuts the time by
speedPerLevel(2.5%), up tomaxSpeedCut(50%). allowExplosives(F1) turns the C4 and pipe bomb recipes off if you don’t want raids with explosives.
Gathering
Section titled “Gathering”Foraging bushes, skinning animals and infected (skinZombies), and salvaging wrecks with a wrench (salvageMs).
Recycling machines
Section titled “Recycling machines”bs_recycler puts fuel-driven machines at fixed spots (Rogers Salvage, Sandy scrapyard, Paleto, Cypress, Elysian docks, Davis quarry). Anyone can load, start or empty one.
- One litre of fuel runs
itemsPerLitre(10) items,itemSeconds(5) each. - You get back
yieldRate(50%) of the crafting cost, plus 1% per crafting level up to 15%. - A running machine is loud. Zombies hear it within
noiseRadius(150 m). - Hand dismantling gives less (
dismantleRate, 25%) and needs a screwdriver or a wrench.
Points live in the database (bs_recycler_points) and have their own page in F1, so you can move them without touching files.
Migration: 032_crafting.sql.
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