Compatibility & conflicts
Frameworks
Section titled “Frameworks”The map doesn’t depend on any framework. There’s no ESX, QBCore, Qbox or BS19 code in it, just map files and a few small client scripts (IPL loader, texture swaps, the Little Seoul metro and FIB tower, the wreck sync). It runs next to anything.
Other maps and MLOs
Section titled “Other maps and MLOs”The map covers the whole state, so overlaps happen. The usual suspects:
| Area | What the map does there | If you have your own MLO there |
|---|---|---|
| Pillbox Hill hospital | IPL zone restores the hospital interior, rubble replacement nearby | Turn off the pillbox_hospital zone in apocalypse-ipl/config.lua |
| PDM showroom | IPL zone keeps the showroom state | Turn off the pdm_showroom zone |
| Maze Bank Arena | Loads the real arena interior | Turn off the arena_real zone |
| O’Neil ranch | Restores the intact ranch | Turn off the oneil_ranch zone |
| FIB tower, CNT tower, Downtown | Damaged buildings (apocalypse-buildings) | Don’t run apocalypse-buildings |
| Del Perro and Little Seoul metro | Metro props and interior refresh | Test both together, remove one |
To turn off a zone, delete it from zones in apocalypse-ipl/config.lua (or comment it out) and restart.
Don’t run another whole-map conversion at the same time. Two packs on the same tiles give z-fighting, floating props and holes in collision.
Texture packs
Section titled “Texture packs”apocalypse-roads, apocalypse-road-signs, apocalypse-traffic and apocalypse-gas-stations replace textures at runtime. Another road or sign retexture will fight with them, last one wins and it changes between restarts. Run one or the other, or just skip the matching apocalypse resource.
IPL loaders
Section titled “IPL loaders”apocalypse-ipl is on by default and loads Bob74’s base world-fix IPLs. Running bob74_ipl (or any other loader) as well means two resources toggling the same IPLs. See Custom IPLs.
Vehicles and spawns
Section titled “Vehicles and spawns”apocalypse-world-core spawns wrecks on the server and keeps them in sync. They can be pushed around. If a wreck lands on a garage or spawn point of your framework, remove that grid file (apocalypse-world-core/grids/<grid>/grid.lua) or drop the whole resource.
Performance
Section titled “Performance”- First join downloads the streamed files, around 1.1 GB for everything. On slow connections that takes a while, once.
- Big ymaps with wide streaming extents are what fill the pools. Raise pools a bit (see Install) and let players pick
/worldprofile lowon weak PCs. - Known bugs: some ymaps disappear inside tunnels, and a few components are missing.
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