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Compatibility & conflicts

The map doesn’t depend on any framework. There’s no ESX, QBCore, Qbox or BS19 code in it, just map files and a few small client scripts (IPL loader, texture swaps, the Little Seoul metro and FIB tower, the wreck sync). It runs next to anything.

The map covers the whole state, so overlaps happen. The usual suspects:

AreaWhat the map does thereIf you have your own MLO there
Pillbox Hill hospitalIPL zone restores the hospital interior, rubble replacement nearbyTurn off the pillbox_hospital zone in apocalypse-ipl/config.lua
PDM showroomIPL zone keeps the showroom stateTurn off the pdm_showroom zone
Maze Bank ArenaLoads the real arena interiorTurn off the arena_real zone
O’Neil ranchRestores the intact ranchTurn off the oneil_ranch zone
FIB tower, CNT tower, DowntownDamaged buildings (apocalypse-buildings)Don’t run apocalypse-buildings
Del Perro and Little Seoul metroMetro props and interior refreshTest both together, remove one

To turn off a zone, delete it from zones in apocalypse-ipl/config.lua (or comment it out) and restart.

Don’t run another whole-map conversion at the same time. Two packs on the same tiles give z-fighting, floating props and holes in collision.

apocalypse-roads, apocalypse-road-signs, apocalypse-traffic and apocalypse-gas-stations replace textures at runtime. Another road or sign retexture will fight with them, last one wins and it changes between restarts. Run one or the other, or just skip the matching apocalypse resource.

apocalypse-ipl is on by default and loads Bob74’s base world-fix IPLs. Running bob74_ipl (or any other loader) as well means two resources toggling the same IPLs. See Custom IPLs.

apocalypse-world-core spawns wrecks on the server and keeps them in sync. They can be pushed around. If a wreck lands on a garage or spawn point of your framework, remove that grid file (apocalypse-world-core/grids/<grid>/grid.lua) or drop the whole resource.

  • First join downloads the streamed files, around 1.1 GB for everything. On slow connections that takes a while, once.
  • Big ymaps with wide streaming extents are what fill the pools. Raise pools a bit (see Install) and let players pick /worldprofile low on weak PCs.
  • Known bugs: some ymaps disappear inside tunnels, and a few components are missing.