Editing with CodeWalker
CodeWalker is the free editor everyone uses for GTA V maps. It reads your GTA install and lets you open, edit and save .ymap files.
Before you start
Section titled “Before you start”- Don’t edit the map in place. Copy the ymap you want to change into your own resource, or keep a copy of the original. The next update of the map overwrites its own folders.
- Work on a test server. Reconnect (and clear the FiveM cache) every time you test a streamed file, FiveM keeps old versions around.
Edit an existing ymap
Section titled “Edit an existing ymap”- Find the file. ymaps sit under
stream/in each resource, grouped by area (for exampleapocalypse-statewide/stream/regions/landmarks/). The Locations reference lists which ymap each place comes from. - In CodeWalker open the project window, create a project and add the ymap to it.
- Fly to the place, select props and move, rotate or delete them. Keep props on the ground and out of doors, garages and roads people need.
- Let CodeWalker recalculate the extents before saving. Inflated extents make the engine think the ymap is in range from kilometres away, which is what fills the pools.
- Save, put the file back in the
stream/folder of your resource and restart it.
Add your own ymap
Section titled “Add your own ymap”Make a small resource next to the map, so updates never touch it:
resources/[the_apocalypse_project_custom]/my-places/├── fxmanifest.lua└── stream/ └── my-camp.ymapfx_version 'cerulean'game 'gta5'this_is_a_map 'yes'dependency 'apocalypse-core' -- only if you use the map's custom propsensure [the_apocalypse_project]ensure [the_apocalypse_project_custom]Custom props (.ydr with their own .ytyp) also need the archetype file registered:
data_file 'DLC_ITYP_REQUEST' 'stream/my_props.ytyp'House rules the map follows
Section titled “House rules the map follows”Same rules apocalypse-world-core uses for its own placements, worth copying:
- Don’t block doors, garages, MLO and IPL entrances or intersections.
- Keep safezones and anything your framework spawns (traders, bases, mission spots) clear.
- Static clutter stays static, only wrecks are physical.
- Don’t ship CodeWalker project files, screenshots or backups inside the streamed folders. Players would download them.
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