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Factions & building

There are four: Military, Rebels, Civilians and Bikers. None of them makes you better at fighting, on purpose. You earn reputation by doing your faction’s kind of work, and reputation unlocks cosmetics: titles, clothing, emotes.

Open the skills & faction hub with U.

The faction itself also levels from 1 to 30, from faction missions (3 daily, 2 weekly) and treasury donations. Levels give skill points for the whole faction and unlock base stuff like outposts and extra flag slots.

A squad is 2 to 5 players from the same faction, the people you actually go out with. F3 opens the squad console. Invites only work when you’re close to each other.

Your faction can only build near one of its flags. There are two kinds:

  • Safezone flag. One per player faction. Your home. No PvP, no walkers, nobody can raid it, and outsiders can’t even see it.
  • Outpost flag. Up to two. These are real bases out in the world, and they can be raided.

Only your Leader can place a flag.

Press F2 for the build wheel. Pick a category, then a piece. You get a see-through ghost:

  • Left click places, mouse wheel turns it, Shift snaps it to other pieces, right click cancels.
  • What you place is a frame. Put the materials in, then hammer it together. You need a hammer.
  • Storage boxes close by count, so you don’t have to carry everything.
  • Changed your mind? Tear it down in the first 10 minutes and you get everything back.

Doors, gates and boxes take a 4-digit code. Your faction mates don’t need it. Beds and sleeping bags let you wake up at home.

Workbenches, campfires, a chemistry table, a weapon bench and farm plots are pieces too. Queue up a craft and go do something else while it runs.

Nobody gets hit by surprise. Your Leader or Vice Leader has to declare a raid on another faction first, and it only counts in the evening raid hours. Then it’s C4, pipe bombs, a sledgehammer, an angle grinder on the locks, or a car through the fence. If you’re the one being raided, you get an alert and a ping on the map.

The infected never break your stuff. But if nobody from your faction shows up for a week, the base starts to fall apart.

You can bury a stash in the ground. Someone has to stand right on top of it to even notice it’s there.