World events
bs_events, config in bs_events/config/config_events.lua. Everything here is also in F1 under World Events.
Schedule
Section titled “Schedule”Events.Schedule = { airdrop = { enabled = true, times = '15:00,21:00', days = 'daily' }, stash = { enabled = true, times = '13:30,17:30,23:00', days = 'daily' }, convoy = { enabled = true, times = '19:00', days = 'fri,sat,sun' }, horde = { enabled = true, times = '22:00', days = 'wed,sat' },}Times use the server’s local clock. A scheduled start is skipped when maxConcurrent (3) events are already running or fewer than minPlayers are online.
The events
Section titled “The events”- Airdrop - a plane flies over, a crate falls to a random point from
Events.Airdrop.areasand gets a red flare. Points inside safe zones are skipped, so it’s always PvP open. - Supply broadcast - a radio message gives the grid of a stash from
Events.Stash.spots. First one to open it takes it. - Military convoy - wrecked military vehicles with locked crates. You need a
lockpickorcrowbar, it takes 20-40 s, it’s loud and pulls zombies, and the lockpick can snap. - Horde waves - waves spawn at a region’s
frompoint and walk to the outskirts of a safe zone. Wave size is still capped byStreaming.PoolGuard.maxNetworked.
Loot rows are in Events.Loot (item, min, max, chance). The items must exist in bs_inventory.
Airdrops and convoys can also drop faction_xp_token. Used inside your own faction flag it gives Events.FactionToken.xp faction XP.
Staff commands
Section titled “Staff commands”/event start airdrop|stash|convoy|horde/event stop <kind|id|all>/event listNeeds bs.admin, or run it from the server console.
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