Inventory & trading
The grid
Section titled “The grid”Press I. Items take real space on a grid (8 x 5 by default, more with a backpack) and have weight. Carry too much and you slow down. A backpack and body armour are the only clothing items with slots, everything else you wear is appearance and is changed at the Tailor in a safe zone.
- Drag an item to any free cell. Drag it onto the same item to merge stacks.
- Shift-drag a stack to split it, you pick how many move.
- Right-click an item for options: use, split, give, drop and so on.
- Weapons keep their attachments on the item itself, so a rifle you trade or drop still has its scope and grip on it.
Hotbar
Section titled “Hotbar”Slots 1 to 5. Put weapons, food and medical stuff there for quick use. In Settings you can make the hotbar always visible or only while holding Alt.
Containers
Section titled “Containers”Bins, cars, cabinets, bodies and dropped bags open next to your inventory. Walk away and the container closes on its own, you can’t loot from across the street.
Trading
Section titled “Trading”- Traders in the safe zones buy junk (teeth, scrap, cloth, planks, copper, wire) and sell basics with limited stock. Some also give jobs.
- Players: right-click an item and Give. The other player has to be standing close (about 3 metres).
When you die everything you carried goes onto your body, hotbar included, and the body stays where you fell for a while. Only you see its marker on the map. Anyone can loot it, so be quick. Dropped bags also disappear after a while (30 minutes by default).
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