Skip to content

The Apocalypse Project

The Apocalypse Project is the post-apocalyptic map that comes with BeyondSurvival. It’s optional. The framework run fine on the vanilla map, nothing in the scripts needs these props.

Version right now is v1.0.6 (updated 18-09-2026). Changelog, screenshots and credits are on the forum thread.

Everything lives in resources/[map]/[the_apocalypse_project]/:

ResourceWhat
apocalypse-coreshared props and archetypes, the heavy one (~330 MB)
apocalypse-los-santosthe city
apocalypse-blaineBlaine County
apocalypse-infrastructureroads, tunnels, highways
apocalypse-statewidesmall stuff all over the state
apocalypse-interiorsinterior bits
apocalypse-fall-of-the-bridgeFall of the Bridge (original v1.1)
apocalypse-last-of-usThe Last of Us map content
apocalypse-post-apocalypticextra placements
apocalypse-props-overgrownexperimental weathered street light, client side
apocalypse-iplIPL loader (Bob74 style base IPLs)

Unused Maps, WIP and tools are in the folder too but they are not started. Don’t ensure them.

In server.cfg:

ensure [the_apocalypse_project]

Keep the IPL loader on, it’s on by default and the map is built expecting it.

Comment it out and restart the server:

# ensure [the_apocalypse_project]

Don’t run it together with another whole-map conversion (like the [experimental-pr1] test group). They overlap in tiles, props, collision and roads and you will get a mess.

If you use bob74_ipl or similar, open apocalypse-ipl/config.lua and set:

enabled = false,

Only do this if your loader covers the same interiors, otherwise stuff around O’Neil Ranch, Paleto industrial and some vanilla interiors can load wrong or get unstable.

Short version: the map is heavier than all the scripts. See Performance for the full story.

  • Clients download it all on first join, apocalypse-core alone is around 330 MB. First join is slow, after is cached.
  • Lot of ymaps have very big streaming extents so much of the map think it’s “in range” at once. That’s why server.cfg has increase_pool_size lines. If you disable the map you can lower them.
  • 3,507 wreck props are capped at 350 m LOD distance to cut long distance streaming.
  • Backup assets were moved out of the streamed folders so players don’t download them.
  • Statewide and highway content is next for an optimisation pass.
  • Known bugs: some ymaps vanish inside tunnels, a few components missing.