Voice, radio & themes
Players read Voice & radio and UI scale, themes & Change Character.
Voice (bs_voice) and radio (bs_radio)
Section titled “Voice (bs_voice) and radio (bs_radio)”bs_voice replaces pma-voice. Stop pma-voice before you start it. Any custom script that calls pma-voice has to be moved over. Use this block, in this order:
stop pma-voicesetr voice_useNativeAudio truesetr voice_useSendingRangeOnly trueensure bs_voiceensure bs_radioVoice is push to talk (N). Whisper, Normal and Shout are cycled with the “Change speaking distance” binding, which has no default key, and the handheld radio transmits on Caps Lock. Defaults are 3, 15 and 35 m (Voice.ranges in bs_voice/config.lua). Players can also open /voicehud to move the indicator.
The handheld radio is the radio (2 hops), radio_advanced (4) and radio_military (no limit) items. Frequencies are 1 to 9999. Two radios reach each other directly within 450 m, further needs a connected relay chain. The relays are Sandy Shores, Mount Chiliad and Los Santos (Walkie.antennas in bs_radio/shared/walkie.lua). The portable_antenna item places a portable relay: 900 m, one hour of battery, 2 per character.
F1 > Voice & radio
Section titled “F1 > Voice & radio”An extension page with:
- Speaking distance: Whisper, Normal and Shout in metres.
- Radio and portable relays: direct radio range, portable coverage, portable battery life, and the hop limit of each radio tier.
- Antenna sites: add, edit or delete fixed relays (id, name, x y z, range, link range, enabled).
- Faction frequencies: lock a frequency to a faction. Faction managers can also reserve one from their own radio.
- A debug button that draws the relays and their coverage on your map (the same as
/radioDebug).
Car radio
Section titled “Car radio”One looping emergency broadcast replaces every vanilla station. In F1 > Vehicles: Emergency broadcast radio (off = silent radios) and Radio default volume (percent, until a player sets their own in Settings).
Themes & UI
Section titled “Themes & UI”F1 > Themes & UI shows the two theme packs with screenshots:
| Pack | Look |
|---|---|
| Dossier (default) | Survivor-file look: stencil headers, hazard tape, amber on charcoal and worn grain |
| Classic | The earlier flat tinted panels with monospace and serif type |
Use this theme switches every screen for everyone. Refresh UI for everyone reloads the styles of any open UI, no resource restart needed. Both are admin actions and are logged. The pack you pick is kept in the resource and wins over the config default UI theme pack (UI.ThemePack in bs_ui/config/config_ui.lua, value dossier or classic).
Per-player options (menu colours, interface scale, HUD layout) are in the player’s Settings tab. Server defaults for the HUD (enabled, opacity, scale, corner, mode) are under F1 > Keybinds & UI. Interface scale itself (/uiscale) is only stored on each player’s PC, there is no server default.
Pause menu
Section titled “Pause menu”F1 > Tutorial & Pause Menu has Pause menu (off = vanilla GTA pause) and Devlog tab. The pause menu has Change Character, which saves and returns to the selector. It is refused while the player is downed and rate limited to one try every five seconds.
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