bs_menu
the pause-style hub: inventory, stats, skills, settings.
Generated from the Lua sources in resources/[beyond]/bs_menu/. 11 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.
Exports
Section titled “Exports”Call with exports.bs_menu:Name(...) from the same side.
| Name | Side | Where | Description |
|---|---|---|---|
Close | client | client/cl_main.lua:729 | |
IsOpen | client | client/cl_main.lua:730 | |
Open | client | client/cl_main.lua:728 |
Callbacks
Section titled “Callbacks”Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).
| Name | Direction | Where | Description |
|---|---|---|---|
menu:snapshot | client -> server | server/sv_main.lua:12 |
Events
Section titled “Events”“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).
| Name | Side | Type | Where | Description |
|---|---|---|---|---|
bs:hook:player:unloaded | client | local | client/cl_main.lua:632 | |
bs:squad:sync | client | net | client/cl_main.lua:723 | Squad changes push straight into the open page; nothing while closed. |
bs:ui:opened | client | local | client/cl_main.lua:613 | One menu at a time - see the note in bs_inventory. |
bs:ui:panic | client | local | client/cl_main.lua:624 | /refreshui hard reset - see the note in bs_inventory. |
bs:ui:requestClose | client | local | client/cl_main.lua:617 | |
onResourceStop | client | local | client/cl_main.lua:633 |
Commands
Section titled “Commands”| Command | Side | Where | Description |
|---|---|---|---|
/survivormenu | client | client/cl_main.lua:268 | Existing U bindings from the former hub command must open Factions, not F5’s wheel. |
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