Factions, squads & sanctions
Two resources: bs_factions (factions, squads, treasury, progression) and bs_faction_bases (flags, bases, sanctions, jail).
Factions
Section titled “Factions”The faction list and the reputation rewards are in bs_factions/config/config_factions.lua (Factions.List). Players earn reputation by doing their faction’s kind of work (Factions.ActionRewards): Militia kill zombies, Medics revive and treat, Mechanics repair and craft, Farmers gather. Reputation only buys cosmetics, five tiers per faction (title, clothing, title, emote, title), capped at Factions.Settings.maxReputation.
Faction level (1-30)
Section titled “Faction level (1-30)”A different ladder, belongs to the faction. Config is bs_factions/config/config_progression.lua. Faction XP comes from two places only:
- Faction missions - 3 daily and 2 weekly, random from
Factions.Progression.Missions. Daily reset 00:00 UTC, weekly Monday 00:00 UTC. Kinds:action(zombie kills, revives, crafting…),extract(successful extractions) anddeliver(hand items in at your flag). - Treasury donations - 1 XP per $25 (
donation.dollarsPerXp), max 400 XP per member per day (donation.dailyXpCap).
XP for level n to n+1 is floor(400 * n^1.55) (curve.base, curve.exponent). One skill point per level. The skill tree (stash slots, build speed, trader discount, booster cooldown, donation rate, mission pay, quartermaster) is in Factions.Progression.Skills.
Levels also unlock base stuff (flag_outpost at 3, an extra flag slot at 10, 20 and 30) and name tag colours/styles.
Squads
Section titled “Squads”A squad is 2 to Factions.Squad.maxSize players of the same faction. One squad per player.
Factions.Squad = { maxSize = 5, maxRanks = 6, nameMax = 24, inviteSeconds = 60, inviteDistance = 25.0, ...}/squador F2 (Factions.Squad.uiKey) opens the squad console./squadaccept,/squaddeclinework too.- Invite by holding ALT and aiming at a player, or from the roster.
- Squads are saved (
bs_squads,bs_squad_members) and survive restarts. Offline members keep their seat, a leader stays leader while offline. - Squad members get map blips and a party HUD. Faction-only mates don’t get blips.
Factions.Squad.maxSize and the name tag range can be changed live in F1.
Treasury and rank permissions
Section titled “Treasury and rank permissions”Leaders set per rank permissions: deposit, withdraw, invite, kick, promote, sanction, build, jail, squad_manage, skills. By default only the Leader withdraws. A per rank daily withdraw cap can be set too (0 = unlimited). All of it is in the faction menu, Treasury and Ranks tabs.
Sanctions and jail
Section titled “Sanctions and jail”Who can sanction: admins (bs.admin), the faction Leader, and any rank with the sanction permission. Templates are in bs_faction_bases/config/config.lua:
{ id='mod_jail', tier='moderate', label='Detention', effects={ jail=true, fine=250 }, min=5, max=30, default=10 },min/max/default are minutes, the issuer picks within the range. Tiers are minor, moderate, severe, critical.
Effects you can use in a template: xp_penalty, drop_penalty, build_lock, bank_lock, leave_lock, mute_faction_chat, no_squad, rep_freeze, rep_penalty (instant), fine (instant, goes to the treasury), jail.
Jail (FactionBases.Jail): Leader, Vice or admin sets the jail origin and numbered cells from the Jail tab. Inmates can’t leave defaultRadius (25 m), a timer shows, and it survives relog. Admins have a global jail too.
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