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Vehicles, repairs & lockpicking

There’s no dealership. Abandoned vehicles sit on the roads around the map: a fixed number per type (cars, pickups, vans, bikes, off-roaders). They spawn on real road spots, away from players, safe zones, faction flags and map props, so you don’t find one stuck inside a wall. They are refilled only when the server restarts. Once a vehicle exists it is saved, wherever you leave it.

Almost every world vehicle is missing parts:

  • Battery and spark plug: without them it won’t start.
  • Fuel tank: without it you can’t put fuel in.
  • Fuel starts somewhere between empty and half a tank.

Find the parts (stripping wrecks is a good source), stand by the car, press G and fit them. Then claim it and it’s yours, with keys.

The power is off, so nothing is bought. You get fuel by:

  • Siphoning another parked car into a fuel can or empty bottle.
  • Searching an old gas station for cans (once every so often per station).
  • Pumps, only where a generator zone powers them. Each pump has a limited reserve that slowly refills. You can also hotwire a dead pump off your car battery, which costs battery.

Engine, battery, radiator, brakes, tyres and transmission wear down as you drive. You feel it before you see it: no power on hills, pulling to one side, slow cranking, steam, a tyre that pops at speed. Press G to:

  • Diagnose what’s wrong.
  • Repair a part with the right materials (engine parts, scrap, brake pads, tyres, a battery…).
  • Temp fix a failed part for free. Fast, but it fails more often than it works, and it won’t last.
  • Strip a wreck for parts. It leaves a hulk behind.

The dash HUD shows speed, fuel and condition while driving. /bs_carhud toggles it, /bs_carhud_units switches km/h and mph, and the size is in Settings.

Lock your car yourself, it doesn’t auto-lock. A claimed car can be lockpicked by someone else if they have a lockpick:

  • It’s a small minigame: a few pins, press E when the marker is in the sweet spot. Your lockpicking skill makes the spot bigger and the marker slower.
  • Miss too often and it fails, and the pick can snap.
  • A successful pick wipes the claim, the next person to get in can claim it.
  • Nobody can lockpick inside a safe zone. Park there before you log off.

A car that blows up becomes a wreck and is removed after a while. The world refills its vehicle count on the next restart.