Vehicles, repairs & lockpicking
Where cars come from
Section titled “Where cars come from”There’s no dealership. Abandoned vehicles sit on the roads around the map: a fixed number per type (cars, pickups, vans, bikes, off-roaders). They spawn on real road spots, away from players, safe zones, faction flags and map props, so you don’t find one stuck inside a wall. They are refilled only when the server restarts. Once a vehicle exists it is saved, wherever you leave it.
Getting one running
Section titled “Getting one running”Almost every world vehicle is missing parts:
- Battery and spark plug: without them it won’t start.
- Fuel tank: without it you can’t put fuel in.
- Fuel starts somewhere between empty and half a tank.
Find the parts (stripping wrecks is a good source), stand by the car, press G and fit them. Then claim it and it’s yours, with keys.
The power is off, so nothing is bought. You get fuel by:
- Siphoning another parked car into a fuel can or empty bottle.
- Searching an old gas station for cans (once every so often per station).
- Pumps, only where a generator zone powers them. Each pump has a limited reserve that slowly refills. You can also hotwire a dead pump off your car battery, which costs battery.
Wear and repairs
Section titled “Wear and repairs”Engine, battery, radiator, brakes, tyres and transmission wear down as you drive. You feel it before you see it: no power on hills, pulling to one side, slow cranking, steam, a tyre that pops at speed. Press G to:
- Diagnose what’s wrong.
- Repair a part with the right materials (engine parts, scrap, brake pads, tyres, a battery…).
- Temp fix a failed part for free. Fast, but it fails more often than it works, and it won’t last.
- Strip a wreck for parts. It leaves a hulk behind.
The dash HUD shows speed, fuel and condition while driving. /bs_carhud toggles it, /bs_carhud_units switches km/h and mph, and the size is in Settings.
Locking and lockpicking
Section titled “Locking and lockpicking”Lock your car yourself, it doesn’t auto-lock. A claimed car can be lockpicked by someone else if they have a lockpick:
- It’s a small minigame: a few pins, press E when the marker is in the sweet spot. Your lockpicking skill makes the spot bigger and the marker slower.
- Miss too often and it fails, and the pick can snap.
- A successful pick wipes the claim, the next person to get in can claim it.
- Nobody can lockpick inside a safe zone. Park there before you log off.
Explosions
Section titled “Explosions”A car that blows up becomes a wreck and is removed after a while. The world refills its vehicle count on the next restart.
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