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Jobs, hunting & fishing

Once you’re in a faction you can take a job. It gives you something to do between runs, and it pays.

Go to your faction’s job station and pick one. Some examples:

  • Military: gunsmith, combat medic, patrol, logistics, mechanic
  • Bikers: bike mechanic, road captain, fuel runner, scrapper
  • Civilians: hunter and fisher, farmer, cook, medic, water engineer
  • Rebels: kidnapper, car thief, raider, smuggler

Player-made factions pick two jobs for their members. You can only have one job. If you quit, you wait a day before you can take another.

The board at your station has contracts. Take one, do it, bring it back. You have an hour and a half. Contracts that nobody takes get swapped out after a while, so check back.

The scoreboard shows everyone’s faction and job, so you know who to ask for a repair.

Deer, boar, coyotes and rabbits live out in the forests and hills up north and east, and once in a while a mountain lion. They only show up away from safe zones. The hunting areas are on the map.

Shoot one, skin it, and you get raw meat, leather and bone. Cook the meat at a campfire.

Stand at a fishing spot with a rod. Most of the time you get a normal fish, sometimes a big one. Bait makes the big ones more likely.

Find a mechanic. They have a garage where they can fix, paint and tune your car. They might send you a bill.

How hunting, fishing and foraging work step by step is in Hunting, fishing & foraging.

For every job in detail, see Faction jobs.