Faction jobs
Every faction has its own jobs. They give you something to work towards between runs and make you useful to your group. This page walks through all of them.
Prefer it on paper? Grab the BS19 Faction Jobs Guide (PDF).
The basics
Section titled “The basics”How to apply
Section titled “How to apply”Join a faction first. Open the Faction menu and go to the JOBS tab. Every job your faction offers is listed there with its open slots. Hit apply on the one you want. The leader, or anyone whose rank has the jobs permission, approves or declines it, and you get a notification either way. You can withdraw an application while it waits.
One job at a time
Section titled “One job at a time”You hold one job. If you leave it, you wait 24 hours before you can take another one, so pick with some thought. Leaving your faction drops your job too.
Each job has 2 slots by default. When both are taken the job shows as full. Server owners can change the caps per job.
No salary, real progress
Section titled “No salary, real progress”Jobs do not pay a wage. Every finished contract gives character XP, skill XP in the tree that matches the job, faction reputation and faction level XP. Contracts in the four main factions (Military, Bikers, Civilians, Rebels) pay 1.5 times more than in player factions.
The job board
Section titled “The job board”The board in the JOBS tab shows open contracts for your job: 3 per job in the main factions, 2 in player factions. Take one and you have 90 minutes to finish it. You can only run one contract at a time. Contracts nobody takes for 45 minutes are swapped for fresh ones, so check back. You can abandon a contract if it goes wrong.
Kinds of contract
Section titled “Kinds of contract”Count: do something a number of times (skin animals, repair parts, kill walkers). Progress counts on its own while you play. Deliver: bring items to one of your faction’s job stations and turn them in. Nest: kill a number of walkers near a marked nest. Route: drive through marked points, a convoy needs a faction mate close by. Supply: grab a crate at a drop point and bring it home. Service: refuel a generator at a power zone with a fuel can. Smuggle: carry contraband to a drop point while your position leaks.
Turning in
Section titled “Turning in”Deliveries and supply crates are handed in at a job station of your own faction. Walk within 10 metres of the yard and use Turn in contract. Count contracts complete as soon as the counter is full.
The scoreboard
Section titled “The scoreboard”The JOBS tab also has a scoreboard for your faction: reputation earned and contracts done by each member, for this week (weeks start Monday, UTC) or all time. It is the quickest way to see who is pulling their weight.
Job stations
Section titled “Job stations”| Faction | Stations |
|---|---|
| Military | Job yard and the Gunsmith bench at the Sandy Shores airfield base. |
| Bikers | Job yard in east Vinewood. |
| Civilians | Job yard and the Water purifier in the south Los Santos camp. |
| Rebels | Job yard and the Chop shop in Mirror Park. |
| Player factions | No fixed yard. Count contracts finish anywhere; deliveries need a faction job station. |
Military
Section titled “Military”Discipline, firepower and logistics. The Military keeps the roads clear and the base armed.
Gunsmith
Section titled “Gunsmith”Skill tree: Crafting
The only job that can use the Gunsmith bench. It makes weapon attachments (suppressor, scope, grip, flashlight, extended mag, laser) cheaper than the normal weapon bench, and some gadgets you cannot make anywhere else: the turret, the drone, decoys and the medic booster. Military only.
| Contract | Rep / XP / Skill XP |
|---|---|
| Make 3-5 weapon attachments | 40 / 120 / 60 |
| Make 1-2 gadgets | 45 / 140 / 70 |
| Stock the armory: 2-3 gun parts and 10-20 screws | 30 / 90 / 30 |
- Tools: Scrap metal, screws, electronics, wires, glue, rubber, metal pipe, batteries, gun parts.
- Where: Gunsmith bench at the Military base.
- Tip: Hoard electronics and scrap metal on every run. Grips come out two at a time, so they are the fastest way to finish an attachment contract.
Combat Medic
Section titled “Combat Medic”Skill tree: Medical
Keeps people alive in the field. Treats wounds and gets downed survivors back up.
| Contract | Rep / XP / Skill XP |
|---|---|
| Treat 3-5 wounds | 35 / 110 / 60 |
| Revive 1-2 survivors | 45 / 140 / 80 |
| Supply the field hospital: 4-8 bandages, 1-3 antiseptic | 25 / 80 / 30 |
- Tools: Bandages, antiseptic, the usual medical kit.
- Where: Wherever people get hurt. Ride along on patrols and raids.
- Tip: Stay close to whoever is fighting. A revive contract is quick money if you are already with a group.
Patrol Officer
Section titled “Patrol Officer”Skill tree: Combat
Clears nests and keeps the roads safe. The Military’s frontline job.
| Contract | Rep / XP / Skill XP |
|---|---|
| Clear a nest: kill 10-16 walkers within 80 m of it | 50 / 160 / 80 |
| Kill 25-40 walkers | 35 / 110 / 60 |
| Survive a horde | 55 / 180 / 90 |
- Tools: A reliable gun, plenty of ammo, armour.
- Where: Nests at Grapeseed, Harmony, Paleto Bay, Vinewood, Chumash and El Burro.
- Tip: Bring a mate for nests. The kill sweep counts any walker anywhere, so pair it with a looting run.
Logistics
Section titled “Logistics”Skill tree: Survival
Recovers supply drops and keeps the ammo depot stocked.
| Contract | Rep / XP / Skill XP |
|---|---|
| Recover a supply drop and bring it home | 45 / 140 / 50 |
| Ammo for the depot: 20-40 rifle and 20-40 pistol rounds | 30 / 90 / 30 |
- Tools: A vehicle with room, something to defend the crate with.
- Where: Drop points around Grand Senora, Zancudo, the Route 68 area, the east coast and north of Paleto.
- Tip: Drive. The crate is slow to carry on foot and you only have 90 minutes.
Mechanic
Section titled “Mechanic”Skill tree: Crafting
Repairs and armours cars in the scrap garage at the yard. Can repair, paint, fit scrap-built parts (armour, ram, roll cage, engine tune, brakes, suspension and more) and bolt on extras like roof racks, spikes and window cages. Can bill the owner for the work. Cars only, no motorbikes.
| Contract | Rep / XP / Skill XP |
|---|---|
| Repair 2-4 vehicle parts | 30 / 100 / 50 |
| Do 2-3 jobs in the garage | 40 / 120 / 60 |
| Spare parts: 1-2 spark plugs, 1-2 tyres | 30 / 90 / 30 |
- Tools: Scrap metal, screws, metal pipe, nails, wires, rubber, engine parts, brake pads, glue and rags for paint.
- Where: Scrap garage at your faction’s job yard.
- Tip: Every paint job, part and extra counts as a garage job. Ask for a fair bill and people come back.
Bikers
Section titled “Bikers”Fast, loud and always on the road. The Bikers own the motorbike scene and the fuel trade.
Bike Mechanic
Section titled “Bike Mechanic”Skill tree: Crafting
The only job on the server that can modify motorbikes. Same garage as the Mechanic but for bikes only. Bikers only.
| Contract | Rep / XP / Skill XP |
|---|---|
| Do 2-3 bike jobs in the shop | 45 / 130 / 60 |
| Repair 2-3 vehicle parts | 30 / 100 / 50 |
| Workshop stock: 1 engine part, 4-8 rubber | 30 / 90 / 30 |
- Tools: Same materials as the Mechanic: scrap metal, screws, pipes, rubber, engine parts.
- Where: Bike shop at the Bikers yard.
- Tip: Every biker on the server needs you. Advertise in chat.
Road Captain
Section titled “Road Captain”Skill tree: Survival
Leads convoys and scouts the roads.
| Contract | Rep / XP / Skill XP |
|---|---|
| Lead a convoy through 3 points with at least 1 faction mate close by | 55 / 170 / 60 |
| Scout the road: drive through 4 points | 35 / 110 / 40 |
- Tools: A vehicle. A mate for convoys.
- Where: Route points along Route 68, the Great Ocean Highway, Paleto, Raton Canyon, Tongva and the east side.
- Tip: You must stay in a vehicle. Lose your escort and the convoy point will not count.
Fuel Runner
Section titled “Fuel Runner”Skill tree: Survival
Siphons fuel from abandoned cars and brings full cans home.
| Contract | Rep / XP / Skill XP |
|---|---|
| Siphon 2-4 fuel cans | 35 / 110 / 40 |
| Fuel for the base: 2-3 fuel cans | 35 / 100 / 30 |
- Tools: A siphon hose and a fuel can.
- Where: Any parked car nobody owns, outside safezones.
- Tip: Each siphon takes 25 units from the tank. Cars with an almost dry tank will not give anything, move on.
Scrapper
Section titled “Scrapper”Skill tree: Crafting
Salvages wrecks for parts and keeps the yard full of scrap.
| Contract | Rep / XP / Skill XP |
|---|---|
| Salvage 2-3 wrecks | 35 / 110 / 50 |
| Scrap for the yard: 20-35 scrap metal, 3-6 rubber | 30 / 90 / 30 |
- Tools: Tools for salvaging, a vehicle to carry the haul.
- Where: Wrecks across the map.
- Tip: Scrap metal is in almost every recipe. Keep the spare for the mechanics.
Civilians
Section titled “Civilians”The people who keep the town fed, watered and patched up.
Hunter & Fisher
Section titled “Hunter & Fisher”Skill tree: Survival
Hunts, skins and fishes for the town. Counts as both hunter and fisher.
| Contract | Rep / XP / Skill XP |
|---|---|
| Skin 2-4 animals | 35 / 110 / 50 |
| Catch 4-7 fish | 35 / 110 / 50 |
| Meat and hides: 4-8 raw meat, 2-4 leather | 30 / 90 / 30 |
- Tools: A rifle or bow, a knife for skinning, a fishing rod, bait if you have it.
- Where: Hunting areas: Paleto forest, Mount Chiliad, Raton Canyon, Tongva hills, Grand Senora east, Tataviam mountains. Fishing spots: Del Perro pier, Chumash pier, Paleto pier, Alamo Sea, Paleto cove.
- Tip: Deer and boar are common, mountain lions are rare and dangerous. Bait raises the big fish chance from 12 to 30 percent.
Farmer
Section titled “Farmer”Skill tree: Survival
Grows and harvests crops.
| Contract | Rep / XP / Skill XP |
|---|---|
| Harvest 2-3 plots | 35 / 110 / 50 |
| Food stores: 8-14 potatoes | 30 / 90 / 30 |
- Tools: Seeds, water, patience.
- Where: Farm plots.
- Tip: Plant before you take the contract, then harvest when it is ready.
Skill tree: Survival
Turns raw food into real meals.
| Contract | Rep / XP / Skill XP |
|---|---|
| Cook 4-6 meals | 30 / 100 / 40 |
| Feed the town: 1-3 meat stew, 2-4 cooked fish | 35 / 110 / 40 |
- Tools: Raw meat, fish and vegetables, a campfire or cooking station.
- Where: Any cooking spot.
- Tip: Team up with the Hunter & Fisher. They bring the meat, you sell the meals.
Skill tree: Medical
Treats wounds and keeps people alive around the camp.
| Contract | Rep / XP / Skill XP |
|---|---|
| Treat 3-4 wounds | 30 / 100 / 60 |
| Revive 1 survivor | 40 / 130 / 80 |
| Clinic supplies: 6-10 bandages | 25 / 80 / 30 |
- Tools: Bandages and medical supplies.
- Where: Around the camp and wherever people get hurt.
- Tip: Always carry spare bandages. A revive is worth the most.
Water Engineer
Section titled “Water Engineer”Skill tree: Crafting
Keeps the water clean and the generators running. Uses the water purifier at the camp: 2 dirty water in, 3 clean bottles out.
| Contract | Rep / XP / Skill XP |
|---|---|
| Refuel a generator | 45 / 140 / 60 |
| Purify water 4-6 times | 30 / 100 / 40 |
| Water for the town: 4-8 water bottles | 25 / 80 / 30 |
- Tools: Dirty water, a fuel can for generators.
- Where: Water purifier at the Civilians camp. Generators at Sandy Shores camp, the Paleto refuge and the hospital block.
- Tip: Purifying gives you more bottles than you put in, so the bottle contract almost pays for itself.
Rebels
Section titled “Rebels”Outlaws. Their jobs work on other players, so they come with strict rules.
Kidnapper
Section titled “Kidnapper”Skill tree: Combat
Takes hostages and asks their faction for a ransom. Zip-tie a survivor who has their hands up, hood them, carry them, then set a ransom. Their faction pays from the Faction menu, JOBS tab. Rebels only.
| Contract | Rep / XP / Skill XP |
|---|---|
| Take a hostage | 40 / 120 / 50 |
| Get a ransom paid | 70 / 200 / 80 |
- Tools: Zip ties (one per hostage), a gun.
- Where: Anywhere outside safezones.
- Tip: Ransom is capped at $2500. The same survivor cannot be taken again for 2 hours and captives are freed automatically after 20 minutes, so ask for something they will actually pay.
Car Thief
Section titled “Car Thief”Skill tree: Lockpicking
Steals cars and strips them at the chop shop. The owner keeps the car, the parts come off it and go to you: the battery, a spark plug, plus 8 scrap metal and 2 rubber.
| Contract | Rep / XP / Skill XP |
|---|---|
| Chop 1-2 stolen cars | 55 / 170 / 80 |
| Hotwire 2-3 cars | 35 / 110 / 60 |
- Tools: Lockpicks.
- Where: Chop shop at the Rebels yard.
- Tip: You can only chop a car you picked in the last 2 hours.
Raider
Section titled “Raider”Skill tree: Combat
Robs survivors at gunpoint. With a gun in your hands, walk up to a survivor who has their hands up and use Rob. You take 20 percent of their bag.
| Contract | Rep / XP / Skill XP |
|---|---|
| Rob a survivor at gunpoint | 55 / 160 / 60 |
| Loot 10-15 times | 30 / 90 / 30 |
- Tools: A gun.
- Where: Anywhere outside safezones.
- Tip: The same survivor can only be robbed once every 2 hours. Not your own faction.
Smuggler
Section titled “Smuggler”Skill tree: Survival
Runs contraband across dangerous roads. Take the contract, get the contraband, and carry it to the drop point. Every 2 minutes other factions get a ping near you.
| Contract | Rep / XP / Skill XP |
|---|---|
| Run contraband to the drop point | 60 / 180 / 60 |
- Tools: A fast vehicle, someone watching your back.
- Where: Drop points at Paleto, Mount Chiliad, Grapeseed, the west coast and the far east of the map.
- Tip: Do not stop. People know roughly where you are.
Player factions
Section titled “Player factions”A faction made by players picks up to 2 jobs from this pool. Rewards are the base amount (no 1.5x bonus).
Mechanic
Section titled “Mechanic”Skill tree: Crafting
Same as the Military Mechanic: repairs, paint and scrap-built parts on cars in the garage.
| Contract | Rep / XP / Skill XP |
|---|---|
| Repair 2-4 vehicle parts | 30 / 100 / 50 |
| Do 2-3 jobs in the garage | 40 / 120 / 60 |
| Spare parts: 1-2 spark plugs, 1-2 tyres | 30 / 90 / 30 |
- Tools: Scrap metal, screws, pipes, rubber, engine parts.
- Where: The garage at a faction job station.
- Tip: A good pick for any group that drives a lot.
Scavenger
Section titled “Scavenger”Skill tree: Survival
Searches the ruins for anything useful.
| Contract | Rep / XP / Skill XP |
|---|---|
| Loot 10-15 times | 25 / 90 / 40 |
| Forage 4-6 bushes | 20 / 70 / 30 |
| Useful junk: 2-4 electronics, 10-20 scrap metal | 25 / 80 / 15 |
- Tools: A big bag.
- Where: Anywhere with loot.
- Tip: The easiest job to fit around normal play.
Hunter
Section titled “Hunter”Skill tree: Survival
Hunts and skins animals.
| Contract | Rep / XP / Skill XP |
|---|---|
| Skin 2-3 animals | 25 / 90 / 40 |
| Hides for the camp: 3-5 leather | 20 / 70 / 30 |
- Tools: A rifle or bow, a knife.
- Where: The hunting areas up north and east.
- Tip: Animals only spawn around players inside hunting areas, never in safezones.
Fisher
Section titled “Fisher”Skill tree: Survival
Fishes at the piers and lakes.
| Contract | Rep / XP / Skill XP |
|---|---|
| Catch 4-6 fish | 25 / 90 / 40 |
| Fish for the camp: 3-6 raw fish | 20 / 70 / 30 |
- Tools: A fishing rod, bait.
- Where: Piers at Del Perro, Chumash and Paleto, the Alamo Sea, Paleto cove.
- Tip: A quiet job. Good while you wait for friends.
Farmer
Section titled “Farmer”Skill tree: Survival
Grows and harvests crops.
| Contract | Rep / XP / Skill XP |
|---|---|
| Harvest 2-3 plots | 35 / 110 / 50 |
| Food stores: 8-14 potatoes | 30 / 90 / 30 |
- Tools: Seeds, water.
- Where: Farm plots.
- Tip: Pairs well with a faction that cooks.
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