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Faction jobs

Every faction has its own jobs. They give you something to work towards between runs and make you useful to your group. This page walks through all of them.

Prefer it on paper? Grab the BS19 Faction Jobs Guide (PDF).

Join a faction first. Open the Faction menu and go to the JOBS tab. Every job your faction offers is listed there with its open slots. Hit apply on the one you want. The leader, or anyone whose rank has the jobs permission, approves or declines it, and you get a notification either way. You can withdraw an application while it waits.

You hold one job. If you leave it, you wait 24 hours before you can take another one, so pick with some thought. Leaving your faction drops your job too.

Each job has 2 slots by default. When both are taken the job shows as full. Server owners can change the caps per job.

Jobs do not pay a wage. Every finished contract gives character XP, skill XP in the tree that matches the job, faction reputation and faction level XP. Contracts in the four main factions (Military, Bikers, Civilians, Rebels) pay 1.5 times more than in player factions.

The board in the JOBS tab shows open contracts for your job: 3 per job in the main factions, 2 in player factions. Take one and you have 90 minutes to finish it. You can only run one contract at a time. Contracts nobody takes for 45 minutes are swapped for fresh ones, so check back. You can abandon a contract if it goes wrong.

Count: do something a number of times (skin animals, repair parts, kill walkers). Progress counts on its own while you play. Deliver: bring items to one of your faction’s job stations and turn them in. Nest: kill a number of walkers near a marked nest. Route: drive through marked points, a convoy needs a faction mate close by. Supply: grab a crate at a drop point and bring it home. Service: refuel a generator at a power zone with a fuel can. Smuggle: carry contraband to a drop point while your position leaks.

Deliveries and supply crates are handed in at a job station of your own faction. Walk within 10 metres of the yard and use Turn in contract. Count contracts complete as soon as the counter is full.

The JOBS tab also has a scoreboard for your faction: reputation earned and contracts done by each member, for this week (weeks start Monday, UTC) or all time. It is the quickest way to see who is pulling their weight.

FactionStations
MilitaryJob yard and the Gunsmith bench at the Sandy Shores airfield base.
BikersJob yard in east Vinewood.
CiviliansJob yard and the Water purifier in the south Los Santos camp.
RebelsJob yard and the Chop shop in Mirror Park.
Player factionsNo fixed yard. Count contracts finish anywhere; deliveries need a faction job station.

Discipline, firepower and logistics. The Military keeps the roads clear and the base armed.

Skill tree: Crafting

The only job that can use the Gunsmith bench. It makes weapon attachments (suppressor, scope, grip, flashlight, extended mag, laser) cheaper than the normal weapon bench, and some gadgets you cannot make anywhere else: the turret, the drone, decoys and the medic booster. Military only.

ContractRep / XP / Skill XP
Make 3-5 weapon attachments40 / 120 / 60
Make 1-2 gadgets45 / 140 / 70
Stock the armory: 2-3 gun parts and 10-20 screws30 / 90 / 30
  • Tools: Scrap metal, screws, electronics, wires, glue, rubber, metal pipe, batteries, gun parts.
  • Where: Gunsmith bench at the Military base.
  • Tip: Hoard electronics and scrap metal on every run. Grips come out two at a time, so they are the fastest way to finish an attachment contract.

Skill tree: Medical

Keeps people alive in the field. Treats wounds and gets downed survivors back up.

ContractRep / XP / Skill XP
Treat 3-5 wounds35 / 110 / 60
Revive 1-2 survivors45 / 140 / 80
Supply the field hospital: 4-8 bandages, 1-3 antiseptic25 / 80 / 30
  • Tools: Bandages, antiseptic, the usual medical kit.
  • Where: Wherever people get hurt. Ride along on patrols and raids.
  • Tip: Stay close to whoever is fighting. A revive contract is quick money if you are already with a group.

Skill tree: Combat

Clears nests and keeps the roads safe. The Military’s frontline job.

ContractRep / XP / Skill XP
Clear a nest: kill 10-16 walkers within 80 m of it50 / 160 / 80
Kill 25-40 walkers35 / 110 / 60
Survive a horde55 / 180 / 90
  • Tools: A reliable gun, plenty of ammo, armour.
  • Where: Nests at Grapeseed, Harmony, Paleto Bay, Vinewood, Chumash and El Burro.
  • Tip: Bring a mate for nests. The kill sweep counts any walker anywhere, so pair it with a looting run.

Skill tree: Survival

Recovers supply drops and keeps the ammo depot stocked.

ContractRep / XP / Skill XP
Recover a supply drop and bring it home45 / 140 / 50
Ammo for the depot: 20-40 rifle and 20-40 pistol rounds30 / 90 / 30
  • Tools: A vehicle with room, something to defend the crate with.
  • Where: Drop points around Grand Senora, Zancudo, the Route 68 area, the east coast and north of Paleto.
  • Tip: Drive. The crate is slow to carry on foot and you only have 90 minutes.

Skill tree: Crafting

Repairs and armours cars in the scrap garage at the yard. Can repair, paint, fit scrap-built parts (armour, ram, roll cage, engine tune, brakes, suspension and more) and bolt on extras like roof racks, spikes and window cages. Can bill the owner for the work. Cars only, no motorbikes.

ContractRep / XP / Skill XP
Repair 2-4 vehicle parts30 / 100 / 50
Do 2-3 jobs in the garage40 / 120 / 60
Spare parts: 1-2 spark plugs, 1-2 tyres30 / 90 / 30
  • Tools: Scrap metal, screws, metal pipe, nails, wires, rubber, engine parts, brake pads, glue and rags for paint.
  • Where: Scrap garage at your faction’s job yard.
  • Tip: Every paint job, part and extra counts as a garage job. Ask for a fair bill and people come back.

Fast, loud and always on the road. The Bikers own the motorbike scene and the fuel trade.

Skill tree: Crafting

The only job on the server that can modify motorbikes. Same garage as the Mechanic but for bikes only. Bikers only.

ContractRep / XP / Skill XP
Do 2-3 bike jobs in the shop45 / 130 / 60
Repair 2-3 vehicle parts30 / 100 / 50
Workshop stock: 1 engine part, 4-8 rubber30 / 90 / 30
  • Tools: Same materials as the Mechanic: scrap metal, screws, pipes, rubber, engine parts.
  • Where: Bike shop at the Bikers yard.
  • Tip: Every biker on the server needs you. Advertise in chat.

Skill tree: Survival

Leads convoys and scouts the roads.

ContractRep / XP / Skill XP
Lead a convoy through 3 points with at least 1 faction mate close by55 / 170 / 60
Scout the road: drive through 4 points35 / 110 / 40
  • Tools: A vehicle. A mate for convoys.
  • Where: Route points along Route 68, the Great Ocean Highway, Paleto, Raton Canyon, Tongva and the east side.
  • Tip: You must stay in a vehicle. Lose your escort and the convoy point will not count.

Skill tree: Survival

Siphons fuel from abandoned cars and brings full cans home.

ContractRep / XP / Skill XP
Siphon 2-4 fuel cans35 / 110 / 40
Fuel for the base: 2-3 fuel cans35 / 100 / 30
  • Tools: A siphon hose and a fuel can.
  • Where: Any parked car nobody owns, outside safezones.
  • Tip: Each siphon takes 25 units from the tank. Cars with an almost dry tank will not give anything, move on.

Skill tree: Crafting

Salvages wrecks for parts and keeps the yard full of scrap.

ContractRep / XP / Skill XP
Salvage 2-3 wrecks35 / 110 / 50
Scrap for the yard: 20-35 scrap metal, 3-6 rubber30 / 90 / 30
  • Tools: Tools for salvaging, a vehicle to carry the haul.
  • Where: Wrecks across the map.
  • Tip: Scrap metal is in almost every recipe. Keep the spare for the mechanics.

The people who keep the town fed, watered and patched up.

Skill tree: Survival

Hunts, skins and fishes for the town. Counts as both hunter and fisher.

ContractRep / XP / Skill XP
Skin 2-4 animals35 / 110 / 50
Catch 4-7 fish35 / 110 / 50
Meat and hides: 4-8 raw meat, 2-4 leather30 / 90 / 30
  • Tools: A rifle or bow, a knife for skinning, a fishing rod, bait if you have it.
  • Where: Hunting areas: Paleto forest, Mount Chiliad, Raton Canyon, Tongva hills, Grand Senora east, Tataviam mountains. Fishing spots: Del Perro pier, Chumash pier, Paleto pier, Alamo Sea, Paleto cove.
  • Tip: Deer and boar are common, mountain lions are rare and dangerous. Bait raises the big fish chance from 12 to 30 percent.

Skill tree: Survival

Grows and harvests crops.

ContractRep / XP / Skill XP
Harvest 2-3 plots35 / 110 / 50
Food stores: 8-14 potatoes30 / 90 / 30
  • Tools: Seeds, water, patience.
  • Where: Farm plots.
  • Tip: Plant before you take the contract, then harvest when it is ready.

Skill tree: Survival

Turns raw food into real meals.

ContractRep / XP / Skill XP
Cook 4-6 meals30 / 100 / 40
Feed the town: 1-3 meat stew, 2-4 cooked fish35 / 110 / 40
  • Tools: Raw meat, fish and vegetables, a campfire or cooking station.
  • Where: Any cooking spot.
  • Tip: Team up with the Hunter & Fisher. They bring the meat, you sell the meals.

Skill tree: Medical

Treats wounds and keeps people alive around the camp.

ContractRep / XP / Skill XP
Treat 3-4 wounds30 / 100 / 60
Revive 1 survivor40 / 130 / 80
Clinic supplies: 6-10 bandages25 / 80 / 30
  • Tools: Bandages and medical supplies.
  • Where: Around the camp and wherever people get hurt.
  • Tip: Always carry spare bandages. A revive is worth the most.

Skill tree: Crafting

Keeps the water clean and the generators running. Uses the water purifier at the camp: 2 dirty water in, 3 clean bottles out.

ContractRep / XP / Skill XP
Refuel a generator45 / 140 / 60
Purify water 4-6 times30 / 100 / 40
Water for the town: 4-8 water bottles25 / 80 / 30
  • Tools: Dirty water, a fuel can for generators.
  • Where: Water purifier at the Civilians camp. Generators at Sandy Shores camp, the Paleto refuge and the hospital block.
  • Tip: Purifying gives you more bottles than you put in, so the bottle contract almost pays for itself.

Outlaws. Their jobs work on other players, so they come with strict rules.

Skill tree: Combat

Takes hostages and asks their faction for a ransom. Zip-tie a survivor who has their hands up, hood them, carry them, then set a ransom. Their faction pays from the Faction menu, JOBS tab. Rebels only.

ContractRep / XP / Skill XP
Take a hostage40 / 120 / 50
Get a ransom paid70 / 200 / 80
  • Tools: Zip ties (one per hostage), a gun.
  • Where: Anywhere outside safezones.
  • Tip: Ransom is capped at $2500. The same survivor cannot be taken again for 2 hours and captives are freed automatically after 20 minutes, so ask for something they will actually pay.

Skill tree: Lockpicking

Steals cars and strips them at the chop shop. The owner keeps the car, the parts come off it and go to you: the battery, a spark plug, plus 8 scrap metal and 2 rubber.

ContractRep / XP / Skill XP
Chop 1-2 stolen cars55 / 170 / 80
Hotwire 2-3 cars35 / 110 / 60
  • Tools: Lockpicks.
  • Where: Chop shop at the Rebels yard.
  • Tip: You can only chop a car you picked in the last 2 hours.

Skill tree: Combat

Robs survivors at gunpoint. With a gun in your hands, walk up to a survivor who has their hands up and use Rob. You take 20 percent of their bag.

ContractRep / XP / Skill XP
Rob a survivor at gunpoint55 / 160 / 60
Loot 10-15 times30 / 90 / 30
  • Tools: A gun.
  • Where: Anywhere outside safezones.
  • Tip: The same survivor can only be robbed once every 2 hours. Not your own faction.

Skill tree: Survival

Runs contraband across dangerous roads. Take the contract, get the contraband, and carry it to the drop point. Every 2 minutes other factions get a ping near you.

ContractRep / XP / Skill XP
Run contraband to the drop point60 / 180 / 60
  • Tools: A fast vehicle, someone watching your back.
  • Where: Drop points at Paleto, Mount Chiliad, Grapeseed, the west coast and the far east of the map.
  • Tip: Do not stop. People know roughly where you are.

A faction made by players picks up to 2 jobs from this pool. Rewards are the base amount (no 1.5x bonus).

Skill tree: Crafting

Same as the Military Mechanic: repairs, paint and scrap-built parts on cars in the garage.

ContractRep / XP / Skill XP
Repair 2-4 vehicle parts30 / 100 / 50
Do 2-3 jobs in the garage40 / 120 / 60
Spare parts: 1-2 spark plugs, 1-2 tyres30 / 90 / 30
  • Tools: Scrap metal, screws, pipes, rubber, engine parts.
  • Where: The garage at a faction job station.
  • Tip: A good pick for any group that drives a lot.

Skill tree: Survival

Searches the ruins for anything useful.

ContractRep / XP / Skill XP
Loot 10-15 times25 / 90 / 40
Forage 4-6 bushes20 / 70 / 30
Useful junk: 2-4 electronics, 10-20 scrap metal25 / 80 / 15
  • Tools: A big bag.
  • Where: Anywhere with loot.
  • Tip: The easiest job to fit around normal play.

Skill tree: Survival

Hunts and skins animals.

ContractRep / XP / Skill XP
Skin 2-3 animals25 / 90 / 40
Hides for the camp: 3-5 leather20 / 70 / 30
  • Tools: A rifle or bow, a knife.
  • Where: The hunting areas up north and east.
  • Tip: Animals only spawn around players inside hunting areas, never in safezones.

Skill tree: Survival

Fishes at the piers and lakes.

ContractRep / XP / Skill XP
Catch 4-6 fish25 / 90 / 40
Fish for the camp: 3-6 raw fish20 / 70 / 30
  • Tools: A fishing rod, bait.
  • Where: Piers at Del Perro, Chumash and Paleto, the Alamo Sea, Paleto cove.
  • Tip: A quiet job. Good while you wait for friends.

Skill tree: Survival

Grows and harvests crops.

ContractRep / XP / Skill XP
Harvest 2-3 plots35 / 110 / 50
Food stores: 8-14 potatoes30 / 90 / 30
  • Tools: Seeds, water.
  • Where: Farm plots.
  • Tip: Pairs well with a faction that cooks.