bs_cinecam
cinematic free camera and recording tools.
Generated from the Lua sources in resources/[beyond]/bs_cinecam/. 7 entries. The description column is the comment above the line in the code, so if it’s empty nobody wrote one yet.
Exports
Section titled “Exports”Call with exports.bs_cinecam:Name(...) from the same side.
None.
Callbacks
Section titled “Callbacks”Server callbacks are called from a client with BSB.Await(name, timeoutMs, ...). Client callbacks are called from the server with BSB.AwaitClient(src, name, timeoutMs, ...).
| Name | Direction | Where | Description |
|---|---|---|---|
cinecam:mayuse | client -> server | server/sv_main.lua:36 |
Events
Section titled “Events”“net” means the handler is registered with RegisterNetEvent, so the other side can trigger it. “local” is AddEventHandler only (same side, or game events).
| Name | Side | Type | Where | Description |
|---|---|---|---|---|
bs:hook:player:unloaded | client | local | client/cl_camera.lua:417 | |
bs:ui:panic | client | local | client/cl_main.lua:315 | |
onResourceStop | client | local | client/cl_camera.lua:409 | A camera that outlives its resource leaves the player looking at a fixed point in the sky with no way back, so this is not optional. |
Commands
Section titled “Commands”| Command | Side | Where | Description |
|---|---|---|---|
/cine | client | client/cl_main.lua:264 | |
/cinediag | client | client/cl_main.lua:294 | |
/cinewho | server | server/sv_main.lua:43 | A console-side answer, because “the menu says no permission” is not a diagnosis. |
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