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More staff commands

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These are in addition to Staff commands. “Staff” means bs_admin sees you as admin, or you have the bs.admin or bs.superadmin ACE. See Admin menu & permissions.

CommandWhoWhat
/dz, /darkzone start|stop|next|move <id>|liststaff, consoleControl the Dark Zone
/ops, /ops power start <faction>, /ops power stopstaff, consoleStatus, start and stop the power station (Operations)
/buildzone add block|allow <radius> [name], remove <id>, liststaff, consoleBuild zones (Building v2)
/buildbasesstaff, consoleBases manager, or a list in the console
/removebase <charId>staff, consoleRemove one character’s base
/clearbuilds [radius]staff, consoleRemove every piece, or those in a radius
/convoyroute start <name>|stop|list|toggle <id>|delete <id>staff, consoleRecord convoy routes
/convoydebugstaff, consoleState of running convoys
/zkillstaff, in gameKill the walker you are aiming at (60 m ray). /zkill radius <m> kills walkers around you, 50 m at most
/zpopbs.admin, consolePrints the zombie population: records, networked count and cap, ambient floor, per player counts
/bushdebugstaff, in gameToggle foraging debug (Hunting, fishing & foraging)
/factionbanner add <faction>, remove, liststaff, in gamePlace a faction banner where you stand, remove the one within 6 m, or list how many each faction has
/radioDebugstaffShow or hide relay sites and their coverage on the map

Players have /dzbag, /buildmenu, /buildcatalogue, /buildbarscale, /uiscale, /voicehud, /walkie, /fish, /unblur and /refreshui.

/factionbanner places the faction cloth on a pole where you stand (Factions.Banners in bs_factions/config/config_factions.lua, with the draw range and the default banners for the vanilla factions). Banners are stored in bs_faction_banners (migration 047_faction_emblems.sql).